Monthly Archives: October 2015

Things I Love About Guild Wars 2

The Heart of Thorns expansion hit today in the single-digit hours of the morning, and continuing from the design issues that confound me, now things I actually like about the game. This is where it gets mostly gushy, sugar warning.


What it Doesn’t Expect of You

One of things I like so much about it, is that it doesn’t expect you to play that much. It’s not assumed you will be dedicated in playing it, things are easy enough to dip in and out of, and this has only been reinforced with more comparatively recent changes, such as shuffling daily achievement rewards mostly entirely into daily log-in rewards, so simply by logging in on a day, you are immediately rewarded with something, instead of having to do some menial tasks for stuff. They don’t even need to be consecutive days. These often throw free level-up items at you, and you can easily stockpile them if you want to make new characters and drag them in high-level areas quicker if you wish.

This on top of the fact it doesn’t have a subscription service of any sort, it’s very happy with you simply not playing for a while, not forcing any sort of obligation onto you. Read the rest of this entry

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Things that Baffle me about Guild Wars 2

Seeing as the expansion, Heart of Thorns, launches tomorrow to an influx of failures to login after the snail’s pace of a download that will inevitably happen, some long overdue musings on what I do and don’t like about Guild Wars 2, starting with the bad so I hopefully I don’t sound like I hopelessly bitter about it. I thought I might go for a mixed list but it got a bit long. I’m bound to miss something though. There’s always a lost niggle.


Guilds

You can join multiple guilds at once in Guild Wars 2! Yay! Don’t have to have mutually-exclusive social circles!

Except you can only ‘represent’ one guild at a time, which means you can only get the bonuses of, earn the guild currency influence for, and use the guild chat of a single guild at a time, which kind of defeats most of the point of having membership of multiple guilds. The influence-earning part is also highly important, as you can only earn influence (through just playing the game mostly) for a single guild at a time, most guilds have ‘100% or 99% representation’ policies, meaning they’ll kick you out if you’re not constantly repping the guild, meaning you can’t access other guild chats, defeating the point of having multiple guilds for different social circles. Read the rest of this entry