Monthly Archives: August 2015
Guild Wars 2 has a major image problem at the moment, and it’s all about the upcoming first paid-for expansion they’re adding to the three-year-old game, Heart of Thorns, and how they’re messing up everything tremendously.
It was first announced, although previously highly suspected of existing prior, at the beginning of the year, just as their Living Story Season 2 was coming to a close with its last story segment and finishing touches to their latest map zone, which was all well and good, no release details were mentioned, and everyone carried on normal.
Then there was nothing, everyone expected a bit of a lull in game updates but it was a couple of months, it wasn’t a big deal.
They’d slowly drip feed some new features of something, like aspects of the new character class, or more of the server vs server map changes.
Ar nosurge is a strange game, and incredibly difficult to talk about without spoilers which make it so great, so such spoilers are banished from here. Instead, here are some other things which make it a fascinating oddball of a game. It’s also the ‘sequel’ to a Vita sort-of online dating sim, because. This will be long and rambly.
Ar nosurge, (yes, the lack of capitalisation is deliberate, I have no idea why either), is a sort-of spiritual successor to the little strange series Ar Tonelico, which is a trilogy of games where music comes from songs in completely fabricated, but fully-formed, languages. Although that’s one of the few stylistic aspects Ar nosurge actually keeps, as well as the incredibly verbose visual novel sections of going into people’s minds to try help them deal with their personal issues. Instead of being on a planet where many people live on floating continents in the sky, Ar nosurge is much more in the realms of science-fiction, set on a gigantic colony ship containing entire cities, stuck on its journey for thousands of years.
Where everything is going wrong.